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Use these Training Games, Activities, and Simulations to Rediscover the Joy of Learning Use these Training Games, Activities, and Simulations to Rediscover the Joy of Learning

Below is a collection of some of the most innovative games trainers play, powerful training activities, and realistic learning and training simulations.

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There is an abundance of evidence that having fun at work or in the classroom makes people more productive and more capable of learning. Our mission is to help create an exciting workplace in a learning organization where people say Thank God It’s Monday!

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Why Games and Activities Engage Us Why Games and Activities Engage Us

Many trainers, and some communicators and managers use games and activities in their sessions because they know that participants like games as a tool for delivering knowledge. But what exactly do games and activities offer that engage and captivate us? That is the question that Marc Prensky, a writer, consultant, and game designer has sought to answer. The following is based on his findings:

  • Games are a form of fun. As such, they give us enjoyment and pleasure.
  • Games are a form of play. That gives us intense and passionate involvement.
  • Games have rules. That gives us needed structure.
  • Games have goals. That gives us direction and motivation.
  • Games are interactive. That gives us doing.
  • Games have outcomes and feedback. That gives us learning.
  • Games have win states. That gives us ego gratification.
  • Games have conflict/competition/challenge. That gives us adrenaline.
  • Games have problem solving. That sparks our creativity.
  • Games have interaction. That gives us social groups.
  • Games have representation and story. That gives us emotion.

The result: Using games in your session or presentation helps participants engage a large number of their senses, thoughts, and emotions, while giving them direction, motivation, structure, ego-gratification, and enjoyment.

A Compendium of Icebreakers, Energizers, and Introductions. Fully Reproducible $69.95 A Compendium of Icebreakers, Energizers, and Introductions. Fully Reproducible $69.95

Select from 75 quick exercises to break down barriers, increase motivation, and provide the best possible start to your training program. Compiled by a team of five trainers with a wide variety of experience, the games represent a rich mixture of styles and an extensive range of approaches. There is an index of activities by objective to help you choose the most appropriate activity for your application and fully reproducible participant materials are included to save you hours of preparation time.

This exercises-packed collection includes activities on... Training Objectives... Break the ice... Liven-up sluggish sessions... Motivate participants... Switch attention... Prepare participants for the training at hand ... Active Relaxation... Anagrams... Blind Balloon Relay... Ego Ideal... House and Garden... I'm Somebody Else... and many more...

196 pp/ 3-ring binder /Code...CIEI /$69.95

Training House Reproducible Games and Simulations $195.00 Training House Reproducible Games and Simulations $195.00

Hands-on experience is the name of the game with this unique spectrum of learning opportunities! This diverse collection of reproducible games and simulations makes learning a fun and participative way for employees to gain experience in the key concepts and skills essential to their success in the workplace. It is an ideal resource for trainers looking for a creative way to instill new ideas and skills, but who do not have the time to develop a new game on their own. This valuable assortment of 18 unique training games is ready-to-use and includes clear objectives, detailed instructor guidelines and reproducible materials for participants.

Key Training Benefits: Facilitate complex learning... Ensure transfer of training to the workplace... Provide useful analogies for critical skill development... Guarantee participant involvement... Games and Simulations Cover... Time Management... Communication... Leadership Skills... Presentation Skills... Team Building... Goal Setting... Problem Solving... Decision Making...

200 pp/ 3-ring binder /Code...THRG/ $195.00

Card Games for Developing Teams - HR Executive 'Best New Product' Award Winner. $99.95 Card Games for Developing Teams - HR Executive 'Best New Product' Award Winner. $99.95

This versatile team development tool consists of a series of games for developing team effectiveness. The playing cards represent behavioral characteristics of effective teams and are designed to stimulate thinking and discussion.

The cards are divided into four sections of thirteen cards each. Each section covers an essential area of team development and is indicated on each card by an icon in the upper right-hand corner. The four areas of team development are: unity, communication, support, and performance.

Card Games for Developing Teams includes discussion games, card sorting and assessment games, acting and artistic games, as well as games involving the implementation of behaviors for team effectiveness. A learning objective is given for each game and activity along with a short summary and the approximate time needed. The simplest and most effective way to use the cards is for group discussion games and activities.

100 pp/ 3-ring binder with card deck and game board /Code..$99.95

Team Building Blocks: Practicing Group Collaboration Team Building Blocks: Practicing Group Collaboration

Renew your teams with this stimulating, hands-on training tool. Team Building Blocks gives your teams an easy-to-implement, effective, and enjoyable opportunity to practice and refine their problem solving and communication skills.

Your teams will be motivated and stimulated by solving problems, reaching consensus, and resolving differences while involved with these experiential puzzles. The game comes complete with 14 wooden blocks and a 148-page activity manual, which includes 18 detailed activities, facilitator notes, post-activity commentary, and solutions.

Exercises Cover: Risk taking... Logic and spatial relations... Diversity... Trial and error learning... Coaching... Inter-team consultation... Information sharing... Time management...

Complete game set /Code: HR-TBB /$199.95

Trainer Games in Action, Volume 1&2: A Guide to Integrating Experiential Learning Into Your Existing Programs Trainer Games in Action, Volume 1&2: A Guide to Integrating Experiential Learning Into Your Existing Programs

 

Want to use games in training?   See this two-video-set first.

Most trainers enjoy learning how to incorporate games and activities into their curriculum; however, many are limited to activities they have experienced themselves. Though there are dozens of excellent game and activity books on the market, many trainers are not comfortable using an activity they have not seen or experienced before. Trainer Games in Action, Volume One & Two fills this gap between written instructions and participation in a workshop.

In these videos you will see us introduce the activity, lead a group through the exercise, debrief the experience and then give a few trainer tips for each exercise. Our purpose is to show you one way that the games can be presented and used to help you teach your content. You can adapt and change the activities to meet your needs and the needs of your learners.

We believe in the power of experiential learning and understand that games and activities are only one piece of that process! The most important part is the processing time which allows the learner to reflect on what happened, recognize patterns and apply the learning to other situations. Kolb's Experiential Learning Cycle is a good tool to use to guide that process. You will find this video tape useful in helping you create powerful learning opportunities!

Volume 1 Activities:
  • Expression Cards — Icebreaker
  • Have You Ever — Energizer
  • Group Juggle — Problem solving activity
  • Magic Carpet Ride — Problem solving activity
  • Mousetraps — Trust activity and cooperation
  • Team Mousetraps — Trust activity
  • Breathlessly Building — Change management
    Volume 2 Activities:
  • Peek-A-Who? — Icebreaker
  • Across the Great Divide — Problem solving activity
  • Wingtips — Problem solving activity
  • Line-Ups — Communication activity
  • Keypad — Process improvement activity
  • Hula Hover — Problem solving activity

    Each video is approximately 1 hour and 45 minutes and shows the introduction from the facilitator, the activity, and then the processing of the activity.

    Order Trainer Games in Action Volumes 1&2 Pack $79.00

  • The Grand Canyon Adventures Simulation Collection with Video, Leader's Guide, and Simulation Booklets The Grand Canyon Adventures Simulation Collection with Video, Leader's Guide, and Simulation Booklets

    Three new simulations! Now there are six realistic adventure simulations in all! Set in America’s most popular scenic wonder! Take participants on an unforgettable learning adventure! Set in the Grand Canyon, these stimulating group activities provide an adventurous backdrop for enthusiastic participant involvement and memorable skill building.

    Use Grand Canyon Adventures for active learning in: Creativity and Problem Solving... Collaboration... Teamwork... Leadership... Conflict Resolution... Consultation... Grand Canyon Adventures were researched on location and written by Carmine Consalvo.

    More than the usual consensus-building activities, the creative design of the participant scenario booklets gives these learning activities a distinct advantage over other consensus-building simulations by supporting participants throughout the activity with helpful techniques and key learning points.

    Six related activities provide new training flexibility The Grand Canyon Adventures package includes three interrelated activities on problem solving, collaboration, and consensus decision making, which makes the program extremely flexible. Use all six activities with your entire team, or split up your group to focus on individualized skill development with a single activity.

    Inspiring video gets participants involved. Start your session with The River Song, an 18-minute video which sets the scene for the simulations. It is an all-original, breathtaking video tour of the sites within the Grand Canyon where the simulations take place. It will motivate and focus participants on the activities, and ensure high-impact learning.

    Read more below...


     

    The NINE Grand Canyon Adventure Simulations are:

    1- Stranded in Grand Canyon: A Creative Problem-Solving Adventure... In this activity, set on the Colorado River, the group must find its way out of the canyon using the problem-solving method provided. 1–2 hours.... (additional copies in packs of 5 for $29.75 )

    2- Incident at Elves Chasm: Action Plan Consensus and Consultation... In this simulation, set on the Colorado River, a crisis has occurred and the group must build consensus and create a plan of action. 1–2 hours... (additional copies in packs of 5 for $29.75)

    3- Incident at Elves Chasm: Priority Setting Consensus and Consultation... In this simulation, a crisis has occurred and you as an individual and then with the group practice prioritizing. 1–2 hours... (additional copies in packs of 5 for $29.75)

    4- Hiking Out of Lava Falls: A Creative Problem-Solving Adventure... This activity, based on an actual event and set on canyon trails, gives team members practice in using a proven problem-solving model to accomplish their survival mission. 1–2 hours... (additional copies in packs of 5 for $29.75)

    5- Lava Falls: Determining the Essentials .. This exercise adds a twist to the standard decision making by asking for a concensus determination of which supplies available to a team are most important. This stimulates the real lifedilemma of sorting of sorting what is important from a flood of information. ... (additional copies in packs of 5 for $29.75)

    6- Up Deer Creek without a Boatman Collaboration: Designed for two leaders or two teams, this exercise provides experience in working together and resolving conflict. Participants will assess their own effectiveness based on three measures of collaboration. 1–2 hours... (additional copies in packs of 5 for $29.75 )

    7- Up Deer Creek without a Boatman: Problem-Solving Analysis. This exercise asks teams to determine what information is necessary to determine what the problem is, then to solve it. this adventure demonstrates the inportance of a rigorousproblem-solving analysis.. ... (additional copies in packs of 5 for $29.75)

    8- Overboard in the Roaring River: The Confluence of Crisis and Management... This crisis management simulation, set on the Colorado River, gives groups practice in building consensus and action planning. 1–2 hours... (additional copies in a pack of 5 for $29.75)

    9- Overboard in the roaring River: Action Plan. A traditional concensus decision-making exercise that used the standard, popular format of asking individuals to rank-order action plan, then check them against expert advice.

    (Additional copies/ pack of 5 for $29.75)

    Grand Canyon Complete Package Includes:.. 10 copies of Hiking Out of Lava Falls simulation... 10 copies of Up Deer Creek simulation... 10 copies of Overboard in the Roaring River simulation... 10 copies of Incident at Elves Chasm: Action Plan simulation... 10 copies of Incident at Elves Chasm: Priority Setting simulation... 10 copies of Stranded in Grand Canyon simulation...PLUS... A scenic 18-minute full color video, The River Song...PLUS... Comprehensive Leader’s Guide which includes detailed debriefing suggestions, instructions for leading adventure simulations, and valuable tips on involving and motivating participants.

    Coplete Package of all Grand Canyon Adventures  $349.95

    Experiential Training Activities for Outside and In. Fully Reproducible $139.95 Experiential Training Activities for Outside and In. Fully Reproducible $139.95

    A powerful collection of outdoor and indoor exercises and games for learning.

    445 pages of materials provide you a wealth of fully repribucible exercises and activities. Use these physically engaging activities in a fresh air, outdoor setting as a stimulating change of pace for your training sessions.

    Complete set-up instructions and game guidelines are included for all 36 exercises.

    445 pages/ 3-ring binder/ Code...ETAOI/ $139.95

    6-Pack PowerPoint Quiz Show Games - Best Seller

    Here are six great PowerPoint quiz show games which teachers and trainers can use in the classroom or for online training. The games are based on popular game shows that everyone has played and enjoyed. Simply add your own training questions into the game and you're ready to go. These games can be renamed and saved over and over again to deliver different question sets for all of your various training programs.

    This game package is loaded with some fantastic game features designed to make your training program engaging, exciting and fun.


    Click for Quiz Show Games for Training

    Exciting Quiz Show Games That Help You Train Exciting Quiz Show Games That Help You Train

    Lowcost Microsoft Office based Training Games, Team Builders and Ice Breakers.

    These unique games are designed to present your training material in a fun and interactive game format that will increase retention, excitement and participation.

    Click for Quiz Show Games for Training

    The Presentation Game: Turn ANY PowerPoint Presentation Into an Exciting GAME ! The Presentation Game: Turn ANY PowerPoint Presentation Into an Exciting GAME !

    The Presentation Game turns any PowerPoint presentation into a presentation game! Keep your audience engaged as you score their participation in the Presentation Game. It is easy to use and retains all of your custom animations and transitions because you start with our PPT Presentation Game and simply insert your PPT presentation to create a presentation game. Two versions included! One for up to 8 teams and another for up to 36 individuals.

    Click for Quiz Show Games for Training

    Deal? Game for Your Training or Presentation Deal? Game for Your Training or Presentation

    A great new game based on the popular television show "Deal or No Deal" except that participants must answer your training questions to keep the values they choose. All the excitement, sounds and tough decisions of the real game.

    Click for Quiz Show Games for Training

    Great Games for Trainers Great Games for Trainers

    Add new life to your training programs! Here's a collection of 75 games that will reinvigorate any training session. There is something here for every trainer and every training situation - from light-hearted energizers to thought-provoking closure activi ties. The games are based on current trends in the world of training, so they're sure to be a relevant accompaniment to your current training programs on team building, diversity issues, leadership, change, and more!

    Training Methods

     Attention switchers / Case studies / Energizers / Questionnaires / Introductions / Evaluations / Icebreakers.

     Topics Include

    Equal opportunities / Stress management / Group processes / Leadership / Team building / Creativity / Corporate ethics / Assertiveness

    Order for $69.95

    The Encyclopedia of Games for Trainers The Encyclopedia of Games for Trainers

    Use these participative training techniques to rejuvenate, challenge, and motivate participants in a training session or a team meeting. This collection of over 145 group games will get participants involved in the learning process and add substance to new or existing programs on any training topic.

    In addition to providing you with a substantial stock of games, the manual includes an in-depth discussion of the unique dimension that well-presented games add to a training session. It covers proper preparation for the use of games in training, techniques for providing feedback to participants, and methods for choosing a game that is right for your audience and subject matter.

    444 pp/ 3-ring binder/ Code...EGT/ $99.95

    The popular 50 Activities series gives you some of the best training activities and exercises trainers use for every key training topic. Visit our special page offering all the volumes of this best selling series: http://www.humanext.com/50activities.html  

    Changing Pace: Outdoor Games for Experiential Learning Changing Pace: Outdoor Games for Experiential Learning

    This collection of experiential activities in game format will enable trainers and facilitators to make effective use of the outdoors as a vehicle for learning. It contains sixty-three creative games that can be conducted easily and safely with a minimum of materials and preparation. Many of the activities can be run equally well indoors

    Each activity is presented in a standard format that includes a summary, a statement of objectives, a note of any materials required, time requirements, and detailed guidance on the effective use of the games in training. The games vary in length from a few minutes to over an hour. Together they provide a rich store of adventure, energy, and memorable learning.

    Games Teach

    • Cooperation
    • Decision making
    • Ethics
    • Goal-setting
    • Planning
    • Rewards
    • Trust
    • Inter-team collaboration
    • Communication
    • Creativity
    • Leadership
    • Problem solving
    • Risk taking
    • Team learning

    200 pp 3-ring binder $59.95

    TEAM WORKOUT: 50 Interactive Activities TEAM WORKOUT: 50 Interactive Activities

    A compendium of 50 experiential activities for developing mission focused teams. Each activity includes time  required, skill development goals, and detailed training instructions.

     

    Parker and Kropp, two of the world’s leading team building facilitators bring you their best icebreakers, assessments, games, and exercises in a user friendly format. Team Workout is for facilitators, team leaders, trainers, and managers who want all the necessary materials and a step-by-step protocol for fast and easy implementation of effective team development. It’s all here:the goals, time required, room set-up, materials, and detailed instructions to ensure a no-fault experience. There are even debriefing questions to facilitate the transfer of learning back to the workplace.

    Selected Contents

    • About the revised volume
    • Introduction
    • Team building and team training
    • How to use the activities, assessments, case studies and other and other experiential learning methods
    • Characteristics of an effective work team
    • Creating a team mission
    • Forming new teams
    • Improving team meetings
    • Virtual brainstorming: problem solving for a geographically dispersed team

    304 pp/ 3-ring binder  $139.95

    Free Activity - Recognition: This Can Change Your Relationship With Your Colleagues Free Activity - Recognition: This Can Change Your Relationship With Your Colleagues

    Here is a positive activity to boost the way people relate to each other at work. There are several variations to this activity which has been used in many training programs, including Dale Carnegie’s. The Activity creates a great deal of goodwill and appreciation among people working together in one department or team.

    Each person is to prepare several sheets of paper, and write at the top of each the name of one of the other members of the team, one sheet for each name. They should then write down under each name a list of the qualities or behaviors they most admired in that person in the past year, or in general. The statements should start with words like, “I appreciated it when you…” or “ I really admire your way of…” or “It was great when you…” or “ Thank you for your outstanding help with…” When all members have completed all the sheets about each other, collect the sheets for each member at a time and place them in an envelop to be given to the named person to read and keep. You can make variations as needed to fit your work situation.

    The result of this activity is that each member will receive a large number of specific compliments, commendations, and expressions of appreciation for their qualities and actions. Countless experiences, and the popularity of 360 feedback tools, have indicated that people deeply appreciate and are affected by others’ perceptions and opinions of them. The good thing about this activity is that it deliberately limits the feedback to only the positive side of people. The impact on the team spirit and working relationships can be dramatic.

    (From 'Thank God It's Monday' newsletter by Communication Ideas. Register below to get it Free.)

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